The online workshop will take place on March 25, 2022 from 9 a.m. to 1 p.m. It will be implemented via the open source web conferencing system BigBlueButton.
The workshop will take place on March 25, 2022 from 9 a.m. to 1 p.m., online and in English via the BigBlueButton conference platform. Simultaneous translation will be provided during the workshop.
The workshop on "Educational Escape Room" took place on March 25 with great interest and almost 60 participants. We would like to thank Panagiotis Fotaris for the great input and exchange. We present you >>> here We can also announce that we will continue to work on this topic and are preparing a "starter kit" to bundle practical information and tips for you.
Many thanks also for the lively participation and the creative puzzling around >>>"Escape@eTeach 2022″. We are pleased that many puzzle fans were able to decipher the hidden clues and crack the puzzles. Here are the specific solutions again:
Puzzle 1: There will be an event
Puzzle 2: 25.03.2022
Puzzle 3: 9 am to 1 pm
Puzzle 4: Panagiotis Fotaris
Puzzle 5: Workshop Educational Escape Room
The aim of the workshop
Escape rooms are live-action team-based games in which players work together to discover clues, solve puzzles, and accomplish tasks within a time limit to reach a specific goal. Besides being a very popular pastime for people of all ages, they have recently started to gain momentum in academic circles as educational tools. Research findings have established that educational escape games can create immersion as they combine the strengths of storytelling and gameplay, therefore eliciting high engagement and promoting successful learning. This workshop will provide participants with hands-on, practical instructions for planning, designing, and facilitating an educational escape room. Participants will work in groups and by the end of the workshop they are expected to have created a digital educational escape room prototype.
Learning objectives: Learn the core principals of escape rooms by playing a digital escape room +++ Demonstrate an understanding of puzzles, themes, and challenges commonly used in escape rooms +++ Critically analyze and identify educational purposes for using ideas based on escape rooms +++ Design. implement, and playtest an educational escape room prototype